↑ "Adobe releases Character Animator CC 1.5 | CG Channel" (in en-US)."New Features Preview - September 2017 (Adobe Character Animator CC)". ↑ "New Features - Adobe Character Animator CC".↑ "Newest Release of Character Animator Adds Simplified, Powerful Workflows - Creative Cloud blog by Adobe".↑ "Sneak Peek: What's Coming Next in Character Animator - Creative Cloud blog by Adobe".↑ "Character Animator (Preview 4) Makes Animation Easier - Creative Cloud blog by Adobe".↑ "After Effects CC 2015 v13.6 and Character Animator Preview 3 updates available - CGPress".↑ 8.0 8.1 "What's New in Character Animator - Adobe Community".↑ "Character Animator (Preview 2) now available - Creative Cloud blog by Adobe".↑ "Adobe Character Animator (Preview 1) now available - Creative Cloud blog by Adobe"."Adobe Character Animator Lets You Make Cartoons Speak With Face Tracking". ↑ "We've created an Animal - Creative Cloud blog by Adobe".↑ "Adobe Character Animator CC Learn & Support".↑ 2.0 2.1 "Adobe Creative Cloud features".↑ "An In-Depth Look at Character Animator, Adobe's New Motion Capture & Animation Tool".Adobe Animate (formerly Macromedia Flash).Motion Library Strength parameter and Modernized GPU support Starter mode, Quick Export, Auto-swap and Leader/Follower behavior Native Apple silicon support, faster speech-aware animation īody tracker, smart replays, head & body turner, updated examples New file format (faster, more compact, and resilient to corruption) Speech-aware animation, improved lip sync, limb IK, merge takes Keyframe time stretching, replays-related improvements, new keyboard shortcuts, automatic addition of corresponding behavior for Pin, Dragger, and Dangle tools įeedback button, markers over dynamic link, timeline search filter, audio track volume control ![]() Trigger labels, search filters for project items ![]() Keyframes, scene cameras, triggerable audio, motion lines, rigging issues pane, search filtering for tags and triggers Particle physics, scene snapshots, improved triggers UI, copy and paste takes and triggers, countdown before recording, custom Controls panel button art Ĭharacterizer, replays, magnets, squashiness, shoulder and hip tags, history bookmarks Ĭharacter Trigger extension for Twitch, jaw movement based on visemes, search filtering for behaviors, UI polish Visual layer tagging, improved lip sync, export via Adobe Media Encoder, Syphon support, Motion Trigger, Auto Blink ĭynamic link to After Effects and Premiere Pro, shareable puppet files, Cycle Pause tag, MP3 import, PNG sequence import, speed improvements Īutomatic walk cycles, viseme editor, cross-platform live streaming output via Mercury Transmit, layer blending modes, workspace modes, additional languages (Simplified Chinese, Portuguese, Italian, Spanish, Russian, and Korean) Ĭontrols & Triggers panels, MIDI support, pose-to-pose Face & Eye Gaze animation, audio waveform in the timeline, copy and paste of visemes into After Effects, auto-attach, clipping masks, Layer Picker, Fader, Collide & Dynamic tags, improved lip sync “sticks” to control rigidity of the puppet mesh, multi-touch gestures to control character limbs, the ability to share rigged puppets, increased recording flexibility, performance improvements More accurate face tracking and lip sync track reordering and snapping in the timeline transparency grid improved performance bug fixes Markerless face tracking layered PSD & AI import WAV & AIFF import PNG sequence export WAV export The following is the list of versions of Character Animator. HistoryĬharacter Animator was originally code-named "Animal". Scenes can also be dropped directly into After Effects and Premiere Pro, using Dynamic Link to avoid rendering. Live output can be sent to other applications running on the same machine via the Syphon protocol (Mac only) or Adobe Mercury Transmit on both Mac and Windows. Live inputs include a webcam (for face-tracking), microphone (for live lip sync), keyboard (for triggering layers to hide/show), and mouse (for warping specific handles).įinal output of a scene can be exported to a sequence of PNG files and a WAV file, or any video format supported by Adobe Media Encoder. Properties of selected elements can be examined and changed in the Properties panel, including behavior parameters. Rigging is set up in the Puppet panel, though basic rigging is fully automatic based on specific layer names like Right Eyebrow and Smile. The puppets are then placed into a scene, which can be viewed in the Scene panel and Timeline panel. ![]() Character Animator imports layered Adobe Photoshop and Adobe Illustrator documents into puppets which have behaviors applied to them.
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